Comparing GPUs with 3DMark Vantage: Which Card Comes Out on Top?

This article explains what 3DMark Vantage measures, how to interpret its scores, practical benchmarking methodology, caveats and limitations, and then walks through a sample comparison of several GPUs to identify which card “comes out on top” in different use cases.


What 3DMark Vantage Measures

3DMark Vantage produces a few key outputs:

  • Performance (GPU) score — a combined score derived primarily from the two main GPU tests: GPU Test 1 (Pixel Shader — Bumped) and GPU Test 2 (Vertex Shader — Ambient Occlusion and more complex geometry). This score indicates raw graphics-processing capability under Vantage’s workloads.
  • CPU score — measured by the Physics Test and artificial CPU-bound scenes; useful for determining how much the CPU becomes a bottleneck in GPU tests.
  • Individual test frame rates and render time statistics for the various scenes.

The benchmark targets shader complexity, texture bandwidth, and real-time lighting/occlusion. Its workload emphasizes what was state-of-the-art for 2007–2010 games: heavy use of DirectX 10 shader models, geometry, and fill-rate stress.


How to Run 3DMark Vantage Correctly

To get valid, comparable results, follow best practices:

  • Use the same driver version across cards when comparing, preferably the latest driver that supports all tested GPUs.
  • Run on the same OS image (Vantage was intended for Windows Vista; it also runs on Windows 7). Ensure background tasks are minimized.
  • Use identical GPU clocks and cooling setups (or note factory boosts vs. manual overclocks).
  • Test at the benchmark’s default resolution and preset (e.g., Performance, High) for consistency. For older cards, the default Performance preset often shows clearer differentiation without overwhelming weaker cards.
  • Run each test at least three times and use the median score to reduce noise.
  • Monitor temperatures and throttling — a cooler, well-cooled card may sustain higher clocks and score better.
  • If comparing across architectures, be aware of driver-level optimizations that can sway results.

Interpreting Scores: What “Winning” Means

A higher 3DMark Vantage GPU score generally means better performance in DirectX 10-era graphics workloads. But “winning” depends on context:

  • For raw DirectX 10 synthetic performance, the card with the highest GPU score wins.
  • For real-world legacy gaming at Vantage-era settings, the higher-scoring card is likely to perform better, but driver compatibility and game-specific optimizations can change outcomes.
  • In power- or thermally-constrained systems (small form-factor or laptops), a slightly lower score with much lower power draw may be preferable.
  • When comparing price-to-performance, the best card may not be the absolute fastest but the one with the highest score per dollar.

Common Limitations and Caveats

  • 3DMark Vantage is dated: it targets DirectX 10 and doesn’t measure modern features like DirectX 12/Metal/Vulkan performance, asynchronous compute, or ray tracing.
  • Driver support: modern drivers may no longer be optimized for Vantage, especially for very new GPUs, producing misleading results.
  • API mismatch: comparing very old and new architectures under a DirectX 10 workload may not showcase improvements brought by newer APIs.
  • Synthetic vs. real-world: synthetic wins don’t always translate to identical gains in modern games, particularly those using multithreading, newer rendering paths, or higher-level engine optimizations.

Example Comparison: Legacy and Mid-Generation GPUs

Below is a representative, hypothetical comparison across five GPUs common in retrospective tests: NVIDIA GeForce GTX 260 (a late-2000s card), GeForce GTX 560 Ti, AMD Radeon HD 5870, GeForce GTX 970, and AMD Radeon R9 280X. These were chosen to show generational progression and how Vantage differentiates them.

Test conditions:

  • Windows 7 x64
  • Same driver family generation where possible (legacy drivers for older cards)
  • Performance preset
  • Median of three runs

Results (hypothetical scores):

  • GTX 260 — 6,200 GPU score
  • Radeon HD 5870 — 11,100 GPU score
  • GTX 560 Ti — 10,500 GPU score
  • R9 280X — 18,400 GPU score
  • GTX 970 — 22,700 GPU score

What this tells us:

  • The HD 5870 leapfrogs GTX 260 significantly, reflecting AMD’s strong shader throughput and memory bandwidth at the time.
  • GTX 560 Ti and HD 5870 are close, showing the 500-series NVIDIA cards catching up on price/performance.
  • R9 280X and GTX 970, being later-generation parts, dominate — but the GTX 970’s architectural efficiency and higher per-clock performance give it the top spot in Vantage’s DX10 workload among these choices.

Which Card Comes Out on Top?

  • For pure 3DMark Vantage GPU score among the sample list above, GeForce GTX 970 comes out on top.
  • For value and legacy gaming at typical Vantage-era settings, Radeon R9 280X often offers the best price-to-performance among late-generation cards in the table.
  • For strictly historic compatibility with late-2000s titles, the Radeon HD 5870 still holds relevance because its design closely matches many DX10-era engines.

Practical Recommendations

  • If you need to compare older GPUs or verify performance for legacy software, use 3DMark Vantage but pair it with a few real-game tests from the target era.
  • For modern GPU purchases or comparisons, prefer newer benchmarks (3DMark Fire Strike/Time Spy, Unigine, real-game tests) that exercise contemporary APIs and features.
  • If constrained to Vantage for compatibility testing, standardize drivers, cooling, and test presets aggressively to avoid noisy results.

Conclusion

3DMark Vantage remains useful for evaluating DirectX 10-era GPU performance and for historical comparisons. In a head-to-head using Vantage-style workloads among the example cards, the GTX 970 scores highest, but the best choice depends on budget, power envelope, and whether you’re targeting legacy or modern games. Use Vantage as one data point, not the sole decision-maker, and supplement with modern benchmarks and real-world testing for a complete picture.

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